Claims conference - Benno’s light - Makemepulse

Claims conference - Benno’s light

A digital testimony by makemepulse and the Claims Conference

A survivor’s memory, made present

  • AR / VR / XR
  • Immersive Experiences
  • Virtual Worlds

Step inside the story of Benno Kern, Vienna, 1927. Six chapters. One life.

Not a reconstruction, but a transmission: hope, loss, and the light that endures.

Built for a generation who will never meet a survivor, but can still carry the memory forward.

Claims conference - Benno’s light - Makemepulse

Benno's life

Making Memory Present

As the number of living Holocaust survivors declines, remembrance faces a new challenge. How do you make a story feel present to people who may never hear it first-hand?

The goal was not to build another historical platform. It was to create a form of encounter, one that could help younger audiences understand the weight of Benno’s story, and feel why it still needs to be carried.

Claims conference - Benno’s light - Makemepulse

Benno’s testimony is not only a sequence of events. It is a memory shaped by the people around him. That became the emotional centre of the experience.

Before asking users to move through history, we needed them to meet Benno as a person: a child in Vienna, a survivor today, a voice still carrying the people who are no longer here. The story had to stay close to him.

Building Memory Through Characters

Because Benno’s story was carried by people, the experience could not rely on places alone. The scenes had to be built around presence. Character design became one of the main narrative tools.

We avoided literal realism. The characters are simplified, with strong silhouettes and restrained facial detail, so the focus stays on posture, movement and relation. Each scene was recreated to make those relationships readable at once.

Each scene was built like a memory taking form. We moved from filmed references to storyboards, from 3D blocking to texture, light and interaction.

Powered by NanoGL, our proprietary rendering engine, every moment runs in real time across web and VR.

The process was technical. The goal was emotional precision.

Claims conference - Benno’s light - Makemepulse

A Story Told Through Light

Through that process, one element became essential: Light.

It was already present in Benno’s testimony as a symbol of hope, protection and survival. But it became more than a visual motif. It became the way the experience works.

Instead of asking users to click through information, we asked them to receive, hold and pass light. The user does not control the story or change history. They take part in the act of transmission.

Across six chapters, light carries the story. It reveals, protects and sometimes almost disappears. It moves between characters when words are not enough, turning interaction into an act of transmission. Users do not only follow Benno’s memory. They carry it forward.

Once light became the centre of the experience, the artistic direction became clear.

Chiaroscuro gave us the right language.

It allowed us to work with contrast, absence and revelation. It gave the scenes emotional depth without forcing realism. It made darkness present, while keeping attention on the fragile points of light that move through Benno’s story.

Gallery
Claims conference - Benno’s light - Makemepulse
Claims conference - Benno’s light - Makemepulse
Claims conference - Benno’s light - Makemepulse
Claims conference - Benno’s light - Makemepulse
Claims conference - Benno’s light - Makemepulse
Claims conference - Benno’s light - Makemepulse

History in the Margins

The experience also needed to carry historical context. Dates, places, archival material and chapter information had to be available without interrupting Benno’s testimony. We built that layer through an editorial system inspired by newspapers.

The chapter menu opens like a printed object. Typography, panels and archival references give users a way to navigate the story and understand its historical frame.

This creates a second rhythm inside the experience. The immersive scenes hold the emotional memory. The editorial layer holds the historical context. Together, they let users move between feeling and understanding, without one weakening the other.

Claims conference - Benno’s light - Makemepulse

Benno’s Light continues the work begun with Inside Kristallnacht. With the Claims Conference, we are building new forms for survivor testimony, each one shaped by the person who carries the memory.

Charlotte’s story moved through places. Benno’s moved through people. Both ask the same question: how can technology help future generations stay close to stories they may never hear first-hand?

Not to replace memory. To keep it within reach.

Claims conference - Benno’s light - Makemepulse
Claims conference - Benno’s light - Makemepulse
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