HV-MTL Forge Renderer

Yuga HVMTL Forge is a project we dedicated a significant portion of last year to. Our technical ambition with this game was to push the boundaries further in terms of rendering, framerate, visual effects, and overall gameplay experience. We aimed to provide players with the sensation of playing a game rather than a mere web-based experience. This challenge allowed us to further develop our skills and expertise, fully leveraging NanoGL's capabilities.

During one of our developer meetups, Florentin, who was responsible for rendering in this game, took the time to prepare a technical presentation on what we've implemented for this project. Therefore, we invite you to delve deeper into this presentation focusing on the Forge renderer.